Constructing and visualizing three-dimensional sea bottom models to test AUV machine vision systems


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This paper describes an algorithm for constructing a procedural sea bottom model, which can be used for testing and debugging machine vision systems of autonomous underwater vehicles (AUVs). The algorithm consists of three main stages: generating a low-frequency heightmap (used by the designer to define the basic form of a water area), constructing a three-dimensional model (based on the heightmap and fractal noise), and visualizing the three-dimensional model (refined by means of hardware or manual tessellation). The sea bottom model has the following features: it is detailed accurate to a screen pixel, each of its sections is absolutely unique, and its size is adequate for any tests.

Sobre autores

A. Kamaev

Computing Center of the Far Eastern Branch of the Russian Academy of Sciences

Autor responsável pela correspondência
Email: kamaev_an@mail.ru
Rússia, ul. Kim Yu Chena 65, Khabarovsk, 680000

V. Sukhenko

Biometric Technologies

Email: kamaev_an@mail.ru
Rússia, ul. Beloostrovskaya 17/2, St. Petersburg, 197342

D. Karmanov

Computing Center of the Far Eastern Branch of the Russian Academy of Sciences

Email: kamaev_an@mail.ru
Rússia, ul. Kim Yu Chena 65, Khabarovsk, 680000

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