Level of Detail for Precomputed Procedural Textures


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Resumo

In this paper we address the problem of determining the detail level of precomputed procedural textures for photorealistic rendering. We propose an approach based on a fast preliminary scene visualization with level of detail calculation based on mip-mapping. Proposed solution was tested for computing resolution of different types of procedural textures and image textures.

Sobre autores

V. Sanzharov

Gubkin Russian State University of Oil and Gas; Keldysh Institute of Applied Mathematics Russian Academy of Sciences; Moscow State University

Autor responsável pela correspondência
Email: vs@asugubkin.ru
Rússia, Moscow; Moscow; Moscow

V. Frolov

Gubkin Russian State University of Oil and Gas; Keldysh Institute of Applied Mathematics Russian Academy of Sciences; Moscow State University

Autor responsável pela correspondência
Email: vfrolov@graphics.cs.msu.ru
Rússia, Moscow; Moscow; Moscow

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