Level of Detail for Precomputed Procedural Textures
- Autores: Sanzharov V.V.1,2,3, Frolov V.A.1,2,3
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Afiliações:
- Gubkin Russian State University of Oil and Gas
- Keldysh Institute of Applied Mathematics Russian Academy of Sciences
- Moscow State University
- Edição: Volume 45, Nº 4 (2019)
- Páginas: 187-195
- Seção: Article
- URL: https://journal-vniispk.ru/0361-7688/article/view/176832
- DOI: https://doi.org/10.1134/S0361768819040078
- ID: 176832
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Resumo
In this paper we address the problem of determining the detail level of precomputed procedural textures for photorealistic rendering. We propose an approach based on a fast preliminary scene visualization with level of detail calculation based on mip-mapping. Proposed solution was tested for computing resolution of different types of procedural textures and image textures.
Sobre autores
V. Sanzharov
Gubkin Russian State University of Oil and Gas; Keldysh Institute of Applied Mathematics Russian Academy of Sciences; Moscow State University
Autor responsável pela correspondência
Email: vs@asugubkin.ru
Rússia, Moscow; Moscow; Moscow
V. Frolov
Gubkin Russian State University of Oil and Gas; Keldysh Institute of Applied Mathematics Russian Academy of Sciences; Moscow State University
Autor responsável pela correspondência
Email: vfrolov@graphics.cs.msu.ru
Rússia, Moscow; Moscow; Moscow
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