GAME TOPONYMY: THE IMPACT OF LOCALIZATION OF CHINESE VIDEO GAMES ON THEIR TRANSLATION
- Authors: Na J.1, Guan X.1, Karabulatova I.S.1,2,3
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Affiliations:
- Heilongjiang University
- Lomonosov MSU
- Lumumba RUDN-university
- Issue: No 9(890) (2024)
- Pages: 134-142
- Section: Linguistics
- URL: https://journal-vniispk.ru/2542-2197/article/view/297623
- ID: 297623
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Abstract
The authors consider aspects of modern translated video games, understood as a new type of polycode art through the use of achievements in neuroesthetics, history, folklore, cultural studies in virtual game universes and probabilistic forecasting of speech and behavioral profiles of video game users. The study is based on the analysis of translations of toponymic loci in a video game, special attention is paid to the specifics of translation depending on the country in which this game is distributed.
About the authors
Junyuan Na
Heilongjiang University
Author for correspondence.
Email: n3xuss@icloud.com
post-graduate student Institute of Russian Language
ChinaXiujuan Guan
Heilongjiang University
Email: guanshan4500@sina.com
Doctor of Philology (Dr. habil.), Professor, Deputy-director of Institute of Russian Language Heilongjiang University
ChinaIrina Sovetovna Karabulatova
Heilongjiang University;Lomonosov MSU;
Lumumba RUDN-university
Email: radogost2000@mail.ru
Doctor of Philology (Dr. habil.), Professor, Head of Scientifical-Research Center of Digital Humanitarian Technologies Institute of Russian Language Heilongjiang University, Project Manager, leading researcher of laboratory of machine learning and semantic analysis Institute AI Lomonosov Moscow State University, professor of department of foreign languages of Faculty of Philology Lumumba RUDN-university
ChinaReferences
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