Psychological and pedagogical conditions for the development of lexical speech skills of school students on the basis of educational computer games
- Authors: Shmelev B.A.1
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Affiliations:
- Derzhavin Tambov State University
- Issue: Vol 25, No 189 (2020)
- Pages: 69-78
- Section: THEORY AND METHODS OF FOREIGN LANGUAGE TEACHING
- URL: https://journal-vniispk.ru/1810-0201/article/view/298839
- DOI: https://doi.org/10.20310/1810-0201-2020-25-189-69-78
- ID: 298839
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Abstract
On the basis of a multifaceted analysis of the concept of “conditions”, the concept of “pedagogical conditions” is defined and its analysis is carried out. The main characteristic features of the concept of “pedagogical conditions” are identified. Various groups of conditions are considered, with the help of which the effective functioning of the pedagogical system occurs. The features of psychological and pedagogical conditions are revealed. The analysis of the concept of “sensitivity” and the main period of its duration are presented. The analysis of this age period was carried out and its potential in teaching is revealed. The main types of activities at school age (playing, cognitive, educational) are considered. Further, psychological and pedagogical conditions are proposed, aimed at the development of lexical speech skills on the basis of educational computer games. The first proposed psychological and pedagogical condition for the development of lexical speech skills on the basis of educational computer games is the motivation of students to develop lexical speech skills on the basis of educational computer games. The analysis of the concepts of “motivation” and “motive” is presented. Various types of systematization of motivation (external, internal), by the type of motivator (positive, negative), depending on its stability (stable, unstable) are considered. A number of strategies are also given to increase the motivation of students. The second psychological and pedagogical condition for the development of lexical speech skills on the basis of educational computer games is the development of ICT competence among students. We consider such concepts as digital competence, ICT literacy. The last psychological and pedagogical condition for the development of lexical speech skills based on educational computer games is the development of the teacher’s ICT competence.
About the authors
B. A. Shmelev
Derzhavin Tambov State University
Author for correspondence.
Email: shmeliov.bogdan@yandex.ru
Bogdan A. Shmelev, Assistant of Linguistics and Humanitarian Pedagogic Education Department of Pedagogical Institute.33 Internatsionalnaya St., Tambov 392000, Russian Federation Russian Federation
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